Adaptive Displays Conferenceというカンファレンスが8月7日、ロスアンゼルスで開かれます。
装着ディスプレイや思考読み取り技術、VR等の最新技術に関する発表が主になっています。ゲーム関連でいくと、EyeToyのようなモーションフィードバック系や、指にセンサーをはめて脈拍などでコントロールするバイオフィードバック系のゲームが関連しそうです。
SIGGRAPH 2004というCGや3Dなどビジュアルアート系の大きなカンファレンスの中で行なわれますので、こちらの方面に関心のある方にとっては参加する価値があるのではないかと思います。こういうところでは案外簡単にその分野の大家とかと仲良くなれたりすることも多く、新しい研究やビジネスのネタも転がっていたりします。
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Adaptive Displays Conference
http://vrphobia.com/siggraph2004/
August 7, 2004
Westin Bonaventure Hotel
Los Angeles, California
The term “adaptive displays” has been used for some years, but has so far not made it into any realized form. The graphics and virtual reality community have worked towards greater and greater resolutions and detail in their displays, and seem to have assumed that more is always better. On the other hand, the cognitive science community has grappled with the problem of information overload/underload and the head-up display (HUD) community also has to balance amount of information displayed against the observer’s ability to actually process and use that information in the context of a full workload. If one considers the fact that an observer’s ability to absorb information varies depending on a host of physical, environmental and physiological factors, “tuning” an informational display becomes a problem of hitting a moving target.
To achieve a truly adaptive display, i.e. one that adjusts its contents to the constantly changing state of the observer requires that the designer be able to characterize not only the bandwidth required, but also to be able to “impedance match” the display to the observer, ideally by using non-contact (remote) sensing of the observer’s cognitive state. The input data can conclude everything from command input lags through eye movement sensing to remote heart rate and temperature measures, to name only a few of the possibilities. Displayed data will have to be clearly differentiated from information absorbed and knowledge gained; metrics will have to be validated and a firm theoretical basis of displaying or “hiding” any data item as a function of observer state will need to be developed.
This workshop is intended to bring together physiologists, cognitive psychologists and display engineers so as to develop a common frame of reference for determining the research issues that must be solved before one can intelligently evaluate the costs and benefits of display tuning. The results of this workshop will include published proceedings in the journal CyberPsychology and Behavior and should help to define not only the state of current knowledge, but also a roadmap for the next steps towards the adaptive display.
This one-day conference organized by the Interactive Media Institute and the Army Research Office features presentations and exhibits that explore the past, present, and future of adaptive displays. Selected topics include:
Can computers monitor one’s feelings and adapt to the end user?
Military uses of adaptive displays
Human and machine interaction
Wearable computers
Use of virtual reality cognitive feedback
“Thought-translation devices” (communication through brainwaves)
New display concepts
Information modulation
Submissions for presentations and/or exhibitor (academic or commercial) can be sent to:
Craig Sanger craig@vrphobia.com
Barbara Helfer bhelfer@capital.edu
Albert “Skip” Rizzo arizzo@usc.edu
Conference Co-Chairs
Elmar T. Schmeisser, PhD
US Army Research Office
Mark D. Wiederhold, MD, PhD, FACP
Interactive Media Institute
The Virtual Reality Medical Center
Scientific Co-Chairs
Barbara Helfer,
ACM SIGGRAPH Vice President
Albert “Skip” Rizzo, Ph.D.
University of Southern California ? Integrated Media Systems Center
Scientific Advisory Committee
Metin Akay, Ph.D.
Dartmouth College
Walter Greenleaf, Ph.D.
Greenleaf Medical
Jaron Lanier,
Alan Pope, Ph.D.
NASA Langley
Giuseppe Riva, Ph.D.
Istituto Auxologico Italiano
Brenda K. Wiederhold, Ph.D., MBA, BCIA
Interactive Media Institute
The Virtual Reality Medical Center
Mike Zyda, Ph.D.
Naval Postgraduate School
Conference Schedule
8:30 AM Welcome and Introductions
9:00 AM – 12:00 PM First Nine Speaker Presentations
Lunch with Invited Guest Speaker
1:30 PM – 3:30 PM Last Six Speaker Presentations
3:30 PM – 5:00 PM Discussion
** Adaptive Displays Exhibit Area open from 9:00 AM – 6:00 PM
Sponsored by:
Interactive Media Institute
US Army Research Office
Costs
Attendees $100
Academic Exhibitors (affiliated with a University) $100
Commercial Exhibitors $500
Note: Academic exhibitors receive one free conference pass.
Commercial exhibitors receive two free conference passes
A Link to the conference can also be found at the SIGGRAPH 2004 Website at:
http://www.siggraph.org/s2004/conference/colocated/index.php?pageID=conference