デジタルゲームの教育利用研究のハンドブック刊行

 デジタルゲームの教育利用研究に関する論文集、「Handbook of Research on Effective Electronic Gaming in Education」がInformation Science Referenceより刊行されました。
 同書は3分冊のボリュームで、世界15カ国の145名の研究者によって執筆されたゲームの教育利用に関する76本の論文が収録されています。各教育・研究分野における、さまざまなタイプのデジタルゲームの教育利用について、全部で3000本以上の関連論文が引用されて書かれた論文や参考文献ガイドが掲載されており、このテーマの研究を幅広くカバーした論文集です。
 下記の目次のように、この分野の著名な研究者の多くが寄稿しており、米国の研究だけでなく、ヨーロッパやオーストラリア、中東などで行われている研究についてもカバーされています。この手の論文集としては、MMO関連の論文の割合が多めになっている点が、最近のデジタルゲームの教育利用研究のトレンドを反映していると言えると思います。
 図書館や研究機関向けの商品のためか価格が高額で、個人利用には適さない感じですが、この分野に関心のある企業、研究機関などで購入可能な方にとっては、備えておくと参考資料としてとても重宝すると思います。


Handbook of Research on Effective Electronic Gaming in Education 目次
出版社ウェブサイトより引用
Section I: A Review of Research on Educational Gaming
Chapter I: A Qualitative Meta-Analysis of Computer Games as Learning Tools
Fengfeng Ke, University of Albuquerque, USA
Chapter II: Games, Claims, Genres & Learning
Aroutis N. Foster, Michigan State University, USA
Punya Mishra, Michigan State University, USA
Chapter III: Massively Multiplayer Online Roleplay Games for Learning
Sara de Freitas, University of Coventry, UK
Mark Griffiths, Nottingham Trent University, UK
Chapter IV: An Investigation of Current Online Educational Games
Yufeng Qian, St. Thomas University, USA
Chapter V: Augmented Reality Gaming in Education for Engaged Learning
Cathy Cavanaugh, University of Florida, USA
Chapter VI: Mobility, Games, and Education
Michael A. Evans, Virginia Tech, USA
Chapter VII: Game Interfaces as Bodily Techniques
David Parisi, New York University, USA
Chapter VIII: A Window on Digital Games Interactions in Home Settings
Elhanan Gazit, Holon Institute of Technology, Israel
Chapter IX: Enhanced Interaction in Mixed Social Environments
James Oliverio, University of Florida, USA
Dennis Beck, University of Florida, USA
Chapter X: Electronic Gaming in Germany as Innovation in Education
Andreas Breiter, University of Bremen, Germany
Castulus Kolo, Macromedia University of Applied Sciences, Germany
Section II: Educational Gaming in K-12 or Teacher Education Contexts
Chapter XI: A Guide to Integrating COTS Games in Your Classroom
Richard Van Eck, University of North Dakota, USA
Chapter XII: Productive Gaming and the Case for Historiographic Game Play
Shree Durga, University of Wisconsin-Madison, USA
Kurt Squire, University of Wisconsin-Madison, USA
Chapter XIII: Game-Based Historical Learning
Erik Malcolm Champion, University of New South Wales, Australia
Chapter XIV: The Role of MMORPGS in Social Studies Education
Phillip J. VanFossen, Purdue University, USA
Adam Friedman, Wake Forest University, USA
Richard Hartshorne, University of North Carolina at Charlotte, USA
Chapter XV: Video Games, Reading, and Transmedial Comprehension
Brock Dubbels, University of Minnesota, USA
Chapter XVI: COTS Computer Game Effectiveness
Carol Luckhardt Redfield, St: Mary’s University, USA
Diane L. Gaither, Southwest Research Institute, USA
Neil M. Redfield, John Jay Science and Engineering Academy, USA
Chapter XVII: Teacher Gamers Versus Teacher Non-gamers
Christopher L. James, Russellville City Schools, USA
Vivan H. Wright, University of Alabama, USA
Chapter XVIII: Using Online Simulation to Engage Users in an Authentic Learning Environment
Brian Ferry, University of Wollongong, Australia
Lisa Kervin, University of Wollongong, Australia
Chapter XIX: Preservice Computer Teachers as 3D Educational Game Designers
Zahide Yildirim, Middle East University, Lebanon
Eylem Kilic, Middle East University, Lebanon
Chapter XX: Adolescents Teaching Videogame Making – Who is the Expert Here?
Kathy Sanford, University of Victoria, Canada
Leanna Madill, University of Victoria, Canada
Section III: Educational Gaming in Other Learning Contexts
Chapter XXI: Online Games as Powerful Food Advertising to Children
Richard T. Cole, Michigan State University, USA
Elizabeth Taylor Quilliam, West Virginia University, USA
Chapter XXII: Changing Health Behavior through Games
Erin Edgerton, Centers for Disease Control and Prevention, USA
Chapter XXIII: An Overview of Using Electronic Games for Health Purposes
Wei Peng, Michigan State University, USA
Ming Liu, Michigan State University, USA
Chapter XXIV: Massively Multi-Player Online Role Playing Games MMORPGS and Foreign Language Education
Yong Zhao, Michigan State University, USA
Chun Lai, Michigan State University, USA
Chapter XXV: A Videogame, a Chinese Otaku, and Her Deep Learning of a Language
Kim Feldmesser, University of Brighton, UK
Chapter XXVI: Developing a Serious Game for Police Training
Ahmed BinSubaih, University of Sheffield
Steve Maddock, University of Sheffield
Daniela Romano, University of Sheffield
Chapter XXVII: Game-Based Learning in Design History
Barbara Martinson, University of Minnesota, USA
Sauman Chu, University of Minnesota, USA
Chapter XXVIII: A Policy Game in a Virtual World
Martha Garcia-Murillo, Syracuse University, USA
Ian MacInnes, Syracuse University, USA
Chapter XXIX: Teaching OOP and COP Technologies via Gaming
Chong-wei Xu, Kennesaw State University, USA
Chapter XXX: Using Games to Teach Design Patterns and Computer Graphics
Pollyana Notargiacomo Mustaro, Universidade Presbiteriana Mackenzie
Luciano Silva, Universidade Presbiteriana Mackenzie
Ismar Frango Silveira, Universidade Presbiteriana Mackenzie
Chapter XXXI: A 3D Environment for Exploring Algebraic Structure and Behavior
Paul A. Fishwick, University of Florida, USA
Yuna A. Park, University of Florida, USA
Chapter XXXII: Surviving the Game
Linda van Ryneveld, Tshwane University of Technology
Section IV: Educational Gaming Research Tools and Methods
Chapter XXXIII: Wag the Kennel: Games, Frames, and the Problem of Assessment
David William Shaffer, University of Wisconsin-Madison, USA
Chapter XXXIV: Character Attachment in games as Moderator for Learning
Melissa L. Lewis, Michigan State University, USA
René Weber, University of California Santa Barbara, USA
Chapter XXXV: Visual Analysis of Avatars in Gaming Environments
Joseph C. DiPietro, University of Florida, USA
Erik W. Black, University of Florida, USA
Chapter XXXVI: Interpreting Gameplay through Existential Ludology
Matthew Thomas Payne, University of Texas at Austin, USA
Chapter XXXVII: On Choosing Games and What Counts as a “Good” Game
Katrin Becker, University of Calgary
James R: Parker, University of Calgary
Chapter XXXVIII: Descriptors of Quality Teachers and Quality Digital Games
Teddy Moline, University of Alberta
Section V: The Psychological Impact of Educational Gaming
Part 1: Cognition, Learning, Play, and Identity
Chapter XXXIX: Designing a Computational Model of Learning
David Gibson, CurveShift, Inc.
Chapter XL: Social Psychology and Massively Multiplayer Online Learning Games
Clint Bowers, University of Central Florida, USA
Peter A. Smith, University of Central Florida, USA
Jan Cannon-Bowers, University of Central Florida, USA
Chapter XLI: Evaluating and Managing Cognitive Load in Games
Slava Kalyuga, University of New South Wales
Jan L. Plass, New York University, USA
Chapter XLII: Self-Regulated Learning in Video Game Environments
Nicholas Zap, Simon Fraser University, USA
Jillianne Code, Simon Fraser University, USA
Chapter XLIII: Self-Educational Effects of Computer Gaming Cultures
Johannes Fromme, University of Magdeburg
Benjamin Jõrissen, University of Magdeburg
Alexander Unger, University of Magdeburg
Chapter XLIV: Experience, cognition and video game play
Meredith DiPietro, University of Florida, USA
Chapter XLV: Intertextuality in Massively Multiplayer Online Games
P.G. Schrader, University of Nevada, Las Vegas, USA
Kimberly A. Lawless, University of Illinois, Chicago, USA
Michael McCreery, University of Nevada, Las Vegas, USA
Chapter XLVI: Development, Identity, and Game-Based Learning
Yam San Chee, Nanyang Technological University
Kenneth Y T Lim, Nanyang Technological University
Chapter XLVII: Play Styles and Learning
Carrie Heeter, Michigan State University, USA
Chapter XLVIII: Playing Roles in the MMORPG Kingdom of Loathing
Martin Oliver, University of London
Chapter XLIX: Exploring Personal Myths from the Sims
Vasa Buraphadeja, University of Florida, USA
Kara Dawson, University of Florida, USA
Section VI: The Psychological Impact of Educational Gaming
Part 2: Violence, Emotion, Race, Gender, and Culture
Chapter L: Learning Processes and Violent Video Games
Edward L. Swing, Iowa State University, USA
Douglas A. Gentile, Iowa State University, USA
Craig A. Anderson, Iowa State University, USA
Chapter LI: Harnessing the Emotional Potential of Video Games
Patrick Felicia, University College of Cork
Ian Pitt, University College of Cork
Chapter LII: Gamers, Gender, and Representation
Diane Carr, University of London Caroline Pelletier, University of London
Chapter LIII: Gender and Racial Stereotypes in Popular Video Games
Yi Mou, Michigan State University, USA
Wei Peng, Michigan State University, USA
Chapter LIV: Can the Subaltern Play and Speak or Just be Played With?
David J. Leonard, Washington State University, USA
Chapter LV: Culturally Responsive Games and Simulations
Colleen Swain, University of Florida, USA
Chapter LVI: Saving Worlds with Videogame Activism
Robert Jones, New York University, USA
Section VII: Educational Game Design
Chapter LVII: Conceptual Play Spaces
Sasha Barab, Indiana University, USA
Adam Ingram-Goble, Indiana University, USA
Scott Warren, University of North Texas, USA
Chapter LVIII: The Design, Play, and Experience Framework
Brian M. Winn, Michigan State University, USA
Chapter LIX: Revealing New Hidden Curriculum and Pedagogy of Digital Games
Youngkyun Baek, Korea National University of Education
Chapter LX: Game Design as a Compelling Experience
Wei Qiu, Michigan State University, USA
Yong Zhao, Michigan State University, USA
Chapter LXI: Gaming Ethics, Rules, Etiquette and Learning
Laurie N. Taylor, University of Florida, USA
Chapter LXII: Designing Games-Based Embedded Authentic Learning Experiences
Penny de Byl, University of Southern Queensland
Chapter LXIII: Bridging Game Development and Instructional Design
James Belanich, U.S. Army Research Institute for the Behavioral and Social Sciences,
Karin A. Orvis, Old Dominion University, USA
Daniel B. Horn, U.S. Army Research Institute for the Behavioral and Social Sciences
Jennifer L. Solberg, U.S. Army Research Institute for the Behavioral and Social Sciences
Chapter LXIV: GaME Design for Intuitive Concept Knowledge
Debbie Denise Reese, Wheeling Jesuit University
Chapter LXV: Leveraging the Affordances of an Electronic Game to Meet Instructional Goals
Yuxin Ma, Uniersity of Louisiana at Lafayette, USA
Douglas Williams, Uniersity of Louisiana at Lafayette, USA
Charles Richard, Uniersity of Louisiana at Lafayette, USA
Louise Prejean, Uniersity of Louisiana at Lafayette, USA
Chapter LXVI: Instructional Game Design Using Cognitive Load Theory
Wenhao David Huang, University of Illinois Urbana-Champaign, USA
Tristan Johnson, Florida State University, USA
Chapter LXVII: Motivation, Learning, and Game Design
Mahboubeh Asgari, Simon Fraser University, USA
David Kaufman, Simon Fraser University, USA
Chapter LXVIII: Designing Games for Learning
Scott J. Warren, University of North Texas, USA
Mary Jo Dondlinger, University of North Texas, USA
Chapter LXIX: Interaction with MMOGs and Implications for E-Learning Design
Panagiotis Zaharias, University of the Aegean
Anthony Papargyris, Athens University of Economics and Business
Chapter LXX: Narrative Development and Instructional Design
Douglas Williams, University of Louisiana-Lafayette, USA
Yuxin Ma, University of Louisiana-Lafayette, USA
Charles Richard, University of Louisiana-Lafayette, USA
Louise Prejean, University of Louisiana-Lafayette, USA
Chapter LXXI: Children as Critics of Educational Computer Games Design by Other Children
Lloyd P. Rieber, University of Georgia, USA
Joan M. Davis, University of Washington, USA
Michael J. Matzko, United States Navy, USA
Michael M. Grant, University of Memphis, USA
Chapter LXXII: Videogame Creation as a Learning Experience for Teachers and Students
Leanna Madill, University of Victoria
Kathy Sanford, University of Victoria
Section VIII: The Future of Educational Gaming
Chapter LXXIII: The Future of Digital Game-Based Learning
Brian Magerko, Georgia Institute of Technology, USA
Chapter LXXIV: Artists in the Medium
Kurt Squire, University of Wisconsin-Madison, USA
Chapter LXXV: The Positive Impact Model in Commercial Games
Rusel DeMaria, DeMaria Studio
Chapter LXXVI: Education and Exploitation off the Virtual Trail to Oregon
Chad M. Harms, Iowa State University, USA
Section IX: Appendix: Glossary of Terms
Appendix A: An Overview of Gaming Terminology: Chapters I-LXXVI
Clark Aldrich, SimuLearn, USA
Joseph C. DiPietro, University of Florida, USA
Section X: Appendix: Selected Readings
Appendix B, Selected Readings: Games and Simulations: A New Approach in Education?
Göknur Kaplan Akilli, Pennsylvania State University, USA
Appendix C, Selected Readings: Developing Enjoyable Second Language Learning Software Tools: A Computer Game Paradigm
Chee Siang Ang, City University, UK
Panayiotis Zaphiris, City University, UK
Appendix D, Selected Readings: Game Mods: Customizable Learning in a K16 Setting
Elizabeth Fanning, The University of Virginia, USA
Appendix E, Selected Readings: Online Games for 21st Century Skills
Lisa Galarneau, University of Waikato, New Zealand
Melanie Zibit, Boston College, USA
Appendix F, Selected Readings: Game-Based Instruction in a College Classroom
Nancy Sardone, Seton Hall University, USA
Roberta Devlin-Scherer, Seton Hall University, USA
Joseph Martinelli, Seton Hall University, USA
Appendix G, Selected Readings: Creative Remixing and Digital Learning: Developing an Online Media Literacy Learning Tool for Girls
Renee Hobbs, Temple University, USA
Jonelle Rowe, Department of Health and Human Services, USA
Appendix H, Selected Readings: Learning While Playing: Design Implications for Edutainment Games
Kalle Jegers, Umeå University, Sweden
Carlotte Wiberg, Umeå University, Sweden
Appendix I, Selected Readings: Reliving History with “Reliving the Revolution”: Designing Augmented Reality Games to Teach the Critical Thinking of History
Karen Schrier, MIT, USA
Appendix J, Selected Readings: Insights into the Impact of Social Networks on Evolutionary Games
Katia Sycara, Carnegie Mellon University, USA
Paul Scerri, Carnegie Mellon University, USA
Anton Chechetka, Carnegie Mellon University, USA